Daude: Seasons, Dungeon Break, The Game. These are just a few title's actively in progress.
Daude: Seasons is my first game, and I'm excited to see it come to life. I've learned a lot along the way, and I feel like there isn't anything quite like this on the market.
I focus on strategy and choice-driven games. I like most gamers have that constant itch to improve my favorite games. Sometimes a house rule can turn a good game into a great one, but along the way I've found some ideas I'm very passionate about.
In my opinion, replayability is a huge component in my gaming preferences. I want a game that rewards skillful play, and minimize luck, while still creating new and unique experiences from one game to the next.
I can't remember when I didn't play games. Moreover, for that matter, I can't remember a time where I wasn't asking questions. I'm an analyst by day, so I constantly look to find patterns and create deeper understandings. I bring that into my game design and always enjoy a new challenge.
My first game, is currently nearing the end of the prototype design phase. More updates coming soon!
My newest project combining the best of drafting, deck building, and co-op/competitive elements.
Our goal is to create new and different games, and help others do the same.
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